Oops. . .that was the Borg Game.
Theory:
Power structures create gaming constructs that enable winners to impose their will upon losers. Often this involves the transfer of wealth and power from losers through a quasi-judicial process.
Constitutional and Common Law principles get used in a manner that creates a manipulable game domain where winners and losers sort out according to rules of the game. So long as rules and judgments follow objective rules of law and ethics, justice may be served.
But when rules and judgments become self-referential to the game’s purpose, the game departs from the pursuit of objective justice and turns toward satisfying its’ own pre-determined objectives. When this happens, outsiders see a veneer of legitimate justice, while savvy players and empowered game operators prey upon the less powerful with impunity.
The existence of self-referential, non-objective rules, in a separate domain, suggest the existence of a game.
Games would not exist unless they served the ostensible purpose of their subject, a purpose we can assume is not served absent the game. Therefore, games tilt the playing field in a way it would not otherwise tilt. In other words, games serve the interests of a minority without requiring the minority to openly persuade the majority.
Reconsider the Borg.
Analysis for each game:
Construction:
- Who structures a game and sets rules for the board?
- What powers do game designers possess and how did they get those powers?
- What authorities created the powers that enabled a game to be formed?
- Were the circumstances that enabled a game to form intentional or accidental?
- What balancing powers exist outside of a game to moderate that game?
- What cost and benefit potentials accrue to those who avoid a game?
Performances inside a game:
- Rights that all players share.
- Rights granted to winners.
- Obligations forced upon losers.
- Who judges the execution of a game?
- What constructs exist for game judges to decide outcomes?
- What rewards flow back to game management as overhead costs of a game?
How are players brought into a game?
- Voluntary players.
- Involuntary players.
Example playing fields:
Government regulation:
- Consumer – Healthcare, Food and Drugs
- Industrial – Mining, Energy, Agriculture, Transportation, Communications, Labor relations
- Land use – Commercial, Private
- Federal agenda agencies, EPA, FDA, HHS, NLRB, Etc.
- Quasi-judicial public governing boards.
Pierce the veil of the game. Broadcast them.
B_Imperial